Three Things I Want
I learned, amid the sneezing, that a marine friend of mine might have been evacuated out of Camp Pendleton due to the fires in California today. We had a few fiction classes together while he was at University and he roomed with a few other guys from our group last year. I keep him in my thoughts and hope he is safe. I saw him for he first time since his graduation just about a week ago. It made me all kinds of happy that he stood up to say hello in his schnazzy uniform when I came in the room. He told us of his exploits in gaining his various medals and included an entire story dedicated to what a wonderful meal the Warriors' Breakfast was. He'd made a list of everything he ate! :D I hope he safe and pray for those in harm's way.
The Forever War is the next big "Bri Needs to Read This" project. I've heard so much about it and Tim mentioned it in his Friday Snippet comment last week. The author came to our sister campus across town, but I wasn't able to make it to his talk. I've wanted to take on much more military-heavy science fiction since last year. So, I think, along with The Forever War and Ender's Game Series, I might try to take in some of the newer pulp stuff (the HALO and DOOM books). I know, they're cheesy, but so were the pulps from which our greatest sci-fi writers emerged.
Below, we have the next game Bri wants for the XBox 360: Assassin's Creed. I know, I attempted not to blog out my geek-ness, but this is the one thing that I am allowed to be an incredible nerd about. I adore playing HALO 3 and AC looks to be (almost) as incredible. According to the demo video, most surfaces in the game are climbable as you do assassin-ish things through the character, Altair (doesn't he look nifty?).
Also, the AI in the game is apparently fairly responsive to players' choices. Scaling a wall in midday garners attention from the crowd below, which in turn calls the guards. Slaughtering someone in the street or knocking someone over gains you the mob's hatred. In short, a player's actions are not without consequence. The game seems to imply that a player must move on a much stealthier and realistic level. So. Much. Fun.
Despite the gamer talk and the geek-urges, my thoughts are with those in California and my friend. Please be safe.
So say we all.
Bri











