In my sci-fi writing class, we're taking a look at science fiction haiku and other speculative poetry. To be very honest, I don't write or read poetry. Once, I started working, this is what came out.
A Gift
A robe of cold stars,
bright blazing novas, he gave
to the sun-haired girl.
Coming Home
Hail, the Sons of Sol.
Bred in war and brimmed with blood,
They are coming home.
Guard Duty
Weary Norsemen, guard
Titan's lonely methane seas
and long for their fjords.
Writing and Concern for Community
When you work in a Writing Center, you are faced with students who don't want to be there and who generally don't like to write. Their professors tell them to pay us a visit. This is code for
I don't want to deal with you. When you've got that attitude from a professor, combined with the student's embarrassment, life as a tutor is very unrewarding.
But, over the past six weeks, as I've observed six Composition 1 classes for my CompTheory class and seen a few very interesting things. Of six classes, only one showed issue with "remedial" tasks. The other five focused on larger, rhetorical problems. All six were concerned with the community they'd created in the classroom and offered insightful critique. I know I probably shouldn't have been surprised, but when you work at a Writing Center and see only those students who don't want to be there, it gets very discouraging, very quickly. Watching these students be so kind and respectful of each other's work was incredible.
How To Play A Game When I get a new video game, I never play in front of my guy-friends until I've worked out the controls and gotten past the tutorial phase. I want to make sure I'm a smooth customer when the bad guys come running - that I don't look like an idiot. When I started playing
Assassin's Creed yesterday, I decided it didn't much matter. I had entirely too much fun scaling buildings, swinging around on narrow ledges and collecting flags for achievements. I heart this game. It's all about patience, about sneaking and about taking your time as you explore the world and complete your missions.
And then I read
IGN's review. I decided they probably didn't play the same game I did (or at least that they probably didn't play it the same
way I did). They played a "repetitive" game with a "bad story." I played a game where I swooped off of high buildings, saved citizens in distress, assassinated bad guys and picked pockets as I made my way through each city. Don't get me wrong, IGN wrote a very thorough review, but you might want to check out
Penny Arcade's post for another perspective. I think IGN probably played
Assassin's Creed for fast-paced action, rushing to finish the game to write the review. I played it (read: thoroughly adored) for the deliberate slow-paced stealth experience.
That's that.
So say we all.
Bri